
2D computer graphics - Wikipedia
2D computer graphics is the computer-based generation of digital images —mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques …
Introduction to Computer Graphics, Chapter 2 -- Two-Dimensional Graphics
With this chapter, we begin our study of computer graphics by looking at the two-dimensional case. Things are simpler and a lot easier to visualize in 2D than in 3D, but most of the ideas that are …
Introduction to Computer Graphics - GeeksforGeeks
Jul 12, 2025 · In today's digital era, computer graphics technologies have revolutionized how we perceive and interact with visual information, playing a pivotal role in video games, movies, …
What is a 2D Computer Graphic? Complete Guide - Veloce
2D computer graphics are a type of digital artwork that involves creating flat, two-dimensional images on a computer screen. To create these images, graphic artists use specialized software that allows …
Introduction to Computer Graphics - Open Textbook Library
This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.
2D computer graphics explained
2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc.
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.
2: Two-Dimensional Graphics - Engineering LibreTexts
This action is not available.
Computer Graphics - GeeksforGeeks
Jul 23, 2025 · It contains well written, well thought and well explained computer science and programming articles, quizzes and practice/competitive programming/company interview Questions.
Basic Principles of Two-Dimensional Graphics - Springer
This Chapter introduces basic concepts that are required for the understanding of two-dimensional graphics. Almost all output devices for graphics like computer monitors or printers are pixel-oriented.